just read this whole thread>>good job!!
here are some cribbage tips;
The game uses the standard 52-card pack. The cards in each suit rank from the king (the highest) down to the ace (the lowest). In counting or numerical value, the king, queen, jack, and 10 each count for 10 (and so are called tenth cards), the ace counts as one, and the other cards count as their face value.
The game operates on the principle of matching combinations of cards: pairs, three or more of a kind, flushes, runs (sequences), and groups of cards that add up to 15. Players score points for matching both during and after play (after play, points are totaled for combinations in hand). The first person to score 121 points is the winner. If a player wins by more than 30 points (a skunk), it counts as winning two games. If a player wins by more than 60 points (a double skunk), it counts as winning three games.
Cribbage Tips:
Don't start a play with a 5 or a 10-value card, because if you do, you give your opponent the opportunity to score 2 points by playing to 15.
Try to lead your opponent during play. For example, if you start with a 7, your opponent could play an 8 for 15 and score 2 points. By leading, you can play a 9 to score 3 points for a Run.
In a play, leading from a Pair is a good strategy. For example, if you have a Pair, you can lead by playing one of the cards of that Pair. If your opponent plays a matching card, you can play your other Pair for Three of a Kind and score 6 points.
Place valuable cards in your crib such as a Pair or two cards of a Run. When it's your opponent's crib, discard carefully. Avoid giving your opponent any cards that can add up to 15 easily, such as a 5 or 10-value cards.
Try to discard varying cards in different suits to your opponent's crib. This strategy can deprive your opponent of Runs and of the opportunity of adding up to 15. For example, if your opponent's crib has a 9 and 7, don't throw out an 8 into their crib. This would give them a score of 5 points: 3 points for a run and 2 points for 15.
Towards the end of the game, keep low cards in your hand so you'll have more opportunities to score Go points.
In-Hand Point Values
Total of 15 2
Pair 2
Three of a kind (pair royal) 6
Four of a kind (double pair royal) 12
Run of three or more 1 per card
Flush (four cards) 4
Flush (five cards) 5
Jack in starter suit ("his nobs") 1
Double run of three 8
Double run of four 10
Triple run 15
Quadruple run 16
Notes:
A four-card flush cannot contain the starter.
A run is a sequence of at least three cards, such as 4-5-6.
A double run of three is one duplicated card in a run of three: 4-5-6-6.
A double run of four is one duplicated card in a run of four: 4-5-6-6-7.
A triple run is one triplicated card in a run of three: 6-7-8-8-8.
A quadruple run is two duplicate cards in a run of three: 6-7-7-8-8.
In Cribbage, all of the big point scorers like double runs are derived from basic pair and run scoring. For example, a double-run is worth 8 points because it is a pair (2 points), plus two unique runs of three (3 points each). "Double run" is just shorthand for a pair and two runs of three.
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